The effect lasts for a number of rounds equal to your class level. You gain an additional use of this ability per day upon reaching 6th level, and again at 9th level.ĭiehard: Death delvers of at least 4th level gain the benefit of the Diehard feat (see page 93 of the Player's Handbook), even if they do not meet the prerequisites.įear Aura (Su): Starting at 5th level, once per day you can emanate a nearly palpable aura of fear in a 30-foot radius. This supernatural ability functions exactly like the spell death ward (see page 217 of the Player's Handbook), save that the duration is 1 hour per death delver level. Neutral death delvers must choose whether they will cast spontaneous cure or inflict spells and can never change their selection once the choice has been made.ĭeath Ward (Su): At 3rd level, you gain the ability to mystically protect yourself or another from the depredations of death magic and life-draining attacks. An evil death delver can only spontaneously convert prepared spells into inflict spells of equal level or lower. Spontaneous Casting: By 2nd level, your familiarity with the ebb and flow of death has blossomed to the point that, like a cleric, you can lose any prepared spell in order to cast any cure spell of the same level or lower. You are immune to fear effects of any kind. ![]() If you already have the ability to rebuke undead from a previous class, death delver levels stack with those class levels for the purposes of rebuking undead.ĭeadened Soul (Ex): Upon reaching 2nd level, your understanding of death has progressed to the point where you no longer fear it, nor anything else. You can do this a number of times per day equal to 3 + your Charisma modifier and can take the Extra Turning feat to gain additional turn attempts. Use your death delver level as the cleric level for determining success and damage. Rebuke Undead: Like an evil cleric, you can rebuke undead. This ability functions as the spell deathwatch (see page 217 of the Player's Handbook) but can be invoked at will, with no cost, as a swift action. Time spent resting has no impact on whether death delvers can prepare spells.ĭeathsense (Ex): You have the infallible ability to detect the presence and condition of nearby life. You prepare and cast spells just like a cleric does.ĭeath delvers must spend 1 hour each night in the contemplation of death to regain their daily allotments of spells. You have access to any spell on the list and can freely choose which to prepare. The death delver spell list appears on page 94. When you get 0 spells per day of a given level, you gain only the bonus spells you would be entitled to based upon your Wisdom score. Death delver bonus spells are based on Wisdom, and saving throws against your spells have a DC of 10 + spell's level + your Wisdom modifier. To cast a spell, you must have a Wisdom score of at least 10 + the spell's level. Spellcasting: As a death delver, you have the ability to cast a small number of divine spells.
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